Please use this identifier to cite or link to this item: http://10.1.7.192:80/jspui/handle/123456789/9195
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dc.contributor.authorShah, Zeel-
dc.date.accessioned2020-07-22T06:43:35Z-
dc.date.available2020-07-22T06:43:35Z-
dc.date.issued2019-06-01-
dc.identifier.urihttp://10.1.7.192:80/jspui/handle/123456789/9195-
dc.description.abstractThe game is to help ELLs- English Language Learners whose first or native language is not English. The students who do not know English will be unable to communicate well which will affect in their academics and will score lower marks. This game helps them to improve day-to-day communication as well as social groups communication. It will be beneficial in future studies. By using this game, students will improve their grammar, pronunciation, listening and morphology which are necessary for their future success. Our game shall be an interactive platform for such students and they will be provided the help of Software as a Service (SaaS) services which will be set up by our head company.en_US
dc.publisherInstitute of Technologyen_US
dc.relation.ispartofseries17MCEN13;-
dc.subjectComputer 2017en_US
dc.subjectProject Report 2017en_US
dc.subjectComputer Project Reporten_US
dc.subjectProject Reporten_US
dc.subject17MCENen_US
dc.subject17MCEN13en_US
dc.subjectNTen_US
dc.subjectNT 2017en_US
dc.subjectCE (NT)en_US
dc.titleHelping ELLs Quickly Develop Cognitive Academic Language Pro ciency Using Next Generation Learning Productsen_US
dc.typeDissertationen_US
Appears in Collections:Dissertation, CE (NT)

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