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dc.contributor.authorVarma, Jitendra G.-
dc.date.accessioned2007-07-07T03:53:35Z-
dc.date.available2007-07-07T03:53:35Z-
dc.date.issued2007-06-01-
dc.identifier.urihttp://hdl.handle.net/123456789/82-
dc.description.abstractA recent trend in routing research is to avoid inefficiencies in network level routing by allowing hosts to either choose routes themselves (e.g., source routing) or use overlay routing networks. Such end-to-end route selection schemes are selfish by nature; in that they allow end users to greedily select routes to optimize their own performance without considering the system-wide criteria. Recent theoretical results suggest that in the worst case, selfish routing can result in serious performance degradation due to lack of cooperation. So, the objective of this dissertation work is to apply Game Theoretic Approach on routing protocols for removing inefficiencies and analyzing how it is better than conventional TCP/IP routing protocols. Game theory is a branch of applied mathematics, which deals with multiperson decision making situations. A routing protocol can be modeled as a minimax game between the network and the routers. And it is analyzed based on different parameters like Delay, Jitter, Processing power etc.en
dc.language.isoen_USen
dc.publisherInstitute of Technologyen
dc.relation.ispartofseries05MCE019en
dc.subjectComputer 2005en
dc.subjectProject Report 2005en
dc.subjectComputer Project Reporten
dc.subjectProject Reporten
dc.subject05MCEen
dc.subject05MCE019en
dc.titleRouting Protocol Using Game Theoretic Approachen
dc.typeDissertationen
Appears in Collections:Dissertation, CE

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