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Title: | Routing Protocol Using Game Theoretic Approach |
Authors: | Varma, Jitendra G. |
Keywords: | Computer 2005 Project Report 2005 Computer Project Report Project Report 05MCE 05MCE019 |
Issue Date: | 1-Jun-2007 |
Publisher: | Institute of Technology |
Series/Report no.: | 05MCE019 |
Abstract: | A recent trend in routing research is to avoid inefficiencies in network level routing by allowing hosts to either choose routes themselves (e.g., source routing) or use overlay routing networks. Such end-to-end route selection schemes are selfish by nature; in that they allow end users to greedily select routes to optimize their own performance without considering the system-wide criteria. Recent theoretical results suggest that in the worst case, selfish routing can result in serious performance degradation due to lack of cooperation. So, the objective of this dissertation work is to apply Game Theoretic Approach on routing protocols for removing inefficiencies and analyzing how it is better than conventional TCP/IP routing protocols. Game theory is a branch of applied mathematics, which deals with multiperson decision making situations. A routing protocol can be modeled as a minimax game between the network and the routers. And it is analyzed based on different parameters like Delay, Jitter, Processing power etc. |
URI: | http://hdl.handle.net/123456789/82 |
Appears in Collections: | Dissertation, CE |
Files in This Item:
File | Description | Size | Format | |
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05MCE019.pdf | 05MCE019 | 1.55 MB | Adobe PDF | ![]() View/Open |
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